The purpose of this website is to be a place for learning and discussion. The website and each tutorial topics do not encourage anyone to participate in trading or investment of any kind.
Any information shown in any part of this website do not promise any movement, gains, or profit for any trader or non-trader.

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Author Topic: 索尼微单™ 推进人像摄影革新 唯一视觉签约索尼影像  (Read 1500 times)

ZhangAlix

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索尼微单™ 推进人像摄影革新 唯一视觉签约索尼影像

2019-04-15
      长久以来,在商业摄影尤其是婚礼和婚纱领域,单反相机占据着绝对的优势。这可能无关于相机的性能,更多是客户对于 “大” 相机的信任。
但是在 2013 年索尼正式发布首款全画幅微单™ 之后,经过 6 年时间不断的进化和革新,微单™ 相机已经被越来越多的商业摄影师和工作室选择,客户对于相机的专业性也不再停留在 “大” 即是专业的印象中。
今天,国内著名的婚纱摄影公司唯一视觉正式与索尼数码影像签约,今后将采用索尼微单™ 来为客户记录人生中最为难忘的瞬间。这对于整个商业摄影行业来说是一个里程碑式的时刻,因为对于大型婚拍公司来说,考虑拍摄设备换门需要考虑的因素非常多,这充分证明索尼微单™ 已经得到了整个商业摄影市场的认可,也标志索尼全画幅微单™ 的商业摄影时代来临。
上海唯一视觉企业发展有限公司董事长贺军,中国人像协会主席黄信乐及索尼(中国)有限公司数码影像产品部总监李暾出席了签约仪式。此外,出席签约仪式的还有索尼(中国)有限公司专业市场开发部总监第新拓哉和专业市场开发部经理庄怡辰。
唯一视觉与索尼数码影像正式签约
索尼全画幅微单™ 独有的五星优势是唯一视觉选择其作为主要拍摄设备的主要原因。首先是索尼全画幅微单™ 具备高像素、高感光和高宽容度的高画质,同时拥有高速对焦、高速连拍和高速响应。
而目前 E 卡口镜头群也非常丰富,具备 31 支全画幅 E 卡口镜头和 49 支 E 卡口镜头。功能丰富小型化&轻量化机身更适合婚拍摄影师长期工作,而更长电池续航也为摄影师长时间的工作提供了保障。
此外,索尼全画幅微单™ 的 4K 视频拍摄、五轴防抖、实时追踪和实时眼部对焦等功能,也大幅优化了婚拍摄影师的拍摄流程。
索尼(中国)有限公司数码影像产品部总监李暾先生
唯一视觉企业发展有限公司董事长贺军表示自己是科班出身的摄影师,已经从业 20 年。索尼微单™ 给他最直观的感受就是轻便和高画质,此外,翻转屏的应用使得高、低角度拍摄时能直观方便地观察画面,这样可以进行更多的角度取景,所以决定让自己公司的的摄影师们也尝试一下。
上海唯一视觉企业发展有限公司董事长贺军先生
贺军非常感谢索尼提供的专业支持,并且还定期到唯一视觉进行课程培训。他觉得在拍摄方面,轻便高效是趋势,而索尼帮唯一视觉的摄影师走在了市场前沿。这段时间唯一视觉摄影师已经从单反时代迅速跨入了无反时代。
在谈到为什么能如此快速的完成器材的器材的转换,贺军表示是因为索尼微单™ 确实大幅度提高了摄影师们的工作效率。比如唯一视觉不久前在印尼的巴厘岛拍摄结束之后,后期数码师表示照片拍摄质量非常的出色,暗部的细节还原超乎想象,这是其它品牌相机无法企及的。
他强调此次是唯一视觉主力摄影师亲自实拍测试,索尼微单™ 的宽容度是所有机器中最为出色的。贺军还谈到旗下摄影师反馈最多的就是眼部对焦功能非常方便,轻按按键就能迅速把焦点对到眼睛上,即使在新人大幅度移动过程中,也能快速稳定的合焦,这让他们觉得非常神奇,再配合高速连拍可以很从容地抓拍精彩瞬间。而采用这种方式抓拍出来的照片非常鲜活灵动,客户非常满意。
唯一视觉摄影作品(索尼微单™A7RM3 拍摄)
李暾则谈到,索尼一直致力为商业摄影师提供专业的影像服务。索尼每年都会在国内很多城市举办微视界活动,以著名摄影师分享讲座和丰富的互动体验方式,让用户了解先进的拍摄理念,用成熟的索尼微单™ 系列产品解决摄影师在实际拍摄中遇到的问题,让已经使用索尼微单™ 的从业者在拍摄时更加得心应手。
在参加活动的从业者中,其中就有很多来自婚纱影楼的摄影师。索尼今年将大力开拓专业影像市场,这是个厚积薄发的过程。
之前使用索尼微单™ 拍摄婚礼视频的从业者人数,已经稳居市场第一,如今索尼第三代微单™ 日臻成熟,也在平面市场上得到了广泛好评。而唯一视觉作为国内具有代表性和影响力的影像服务公司,是索尼提供产品服务的重点对象。
唯一视觉摄影作品(索尼微单™A7RM3 拍摄)
在谈到对索尼产品有何建议的时候,贺军表示 5G 时代即将到来,信息传输会带来新的变革,今后唯一视觉的摄影师进行拍摄,能否拍摄视频后截屏就可以产出照片,这样会极大提升工作效率。
此外他担心索尼素有 “黑科技” 之称,会不会在 5G 时代发布的新机型,现在的镜头组都无法配套使用。
李暾则表示不用担心今后镜头无法配套新机型的问题。索尼现在主打的是 1 个卡口(1-mount)的理念,就是一个 E 卡口可以搭载索尼微单™ 系列的所有镜头,节约器材开支同时增加团队利润。索尼今后会秉持这样的设计理念,用户可以放心购买索尼微单™ 新相机和镜头。
李暾还表示,其实不用等到 5G 时代,在现在 4G 时代也可以实现类似的效果,一个成熟的摄影师就能完成婚礼旅拍中的照片和视频拍摄。因为索尼微单™ 在拍摄照片和视频切换时是没有结界,而很多单反在切换时则会有画幅有裁切。
索尼微单™ 切换时顺滑过度并且没有裁切,快速拍完照片后,立刻切到视频拍摄,即节省了新人重复拍摄的时间,又能够保持新人拍摄热情,出片率也会提升。
单个摄影师采用这种双影像的拍摄模式,就可以完成两个摄影师的工作,而如果是两个摄影师采用这种模式,就会产生多机位的效果,新人花同样的钱得到了更丰富的照片和视频,会觉得摄影团队非常的专业,而摄影师自然会认为索尼微单™ 为他们的拍摄带来了便利。
未来 5G 时代索尼已经做好了准备,超采样和 HDR 技术位居市场前列,除了全画幅微单之外,索尼还有其他多种专业影像解决方案,例如黑卡系列和专业配件以及为相机开发的 APP,为摄影师提供了更多的创作空间。
唯一视觉摄影作品(索尼微单™A7RM3 拍摄)
李暾很欣赏唯一视觉摄影艺术空间提出了 “照片 x 时间=经典” 的理念,他认为这与索尼的理念很契合,索尼微单™ 技术就是让摄影艺术空间无限延伸。
唯一视觉摄影艺术空间
此外,知名婚纱摄影公司铂爵旅拍也开始使用索尼微单™ 为新人提供婚纱和婚礼的拍摄服务,相信今后索尼微单™ 会被更多的知名婚礼机构所青睐。

Source: 索尼微单™ 推进人像摄影革新 唯一视觉签约索尼影像



s

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extends Node

var enchantmentdict = {
enchdmg = {name = "+&v Damage", id = 'weapondamage', effect = "damage", mineffect = 2, maxeffect = 3, itemtypes = ['weapon'], type = 'incombat'},
enchspeed = {name = "+&v Speed", id = 'weaponspeed', effect = "speed", mineffect = 3, maxeffect = 5, itemtypes = ['weapon'], type = 'incombat'},
encharmor = {name = "+&v Armor", id = 'armorbonus', effect = "armor", mineffect = 2, maxeffect = 4, itemtypes = ['armor'], type = 'incombat'},
enchstr = {name = "+&v Strength", id = 'armorstr', effect = "stren", mineffect = 1, maxeffect = 1, itemtypes = ['armor','accessory'], type = 'onequip'},
enchagi = {name = "+&v Agility", id = 'armoragi', effect = "agi", mineffect = 1, maxeffect = 1, itemtypes = ['armor','accessory'], type = 'onequip'},
enchend = {name = "+&v Endurance", id = 'armorend', effect = "end", mineffect = 1, maxeffect = 1, itemtypes = ['armor','accessory'], type = 'onequip'},
enchmaf = {name = "+&v Magic affinity", id = 'armormaf', effect = "maf", mineffect = 1, maxeffect = 1, itemtypes = ['armor','accessory'], type = 'onequip'},
enchhealth = {name = "+&v Health", id = 'armorhealth', effect = "health", mineffect = 15, maxeffect = 25, itemtypes = ['armor'], type = 'onequip'},
enchenergy = {name = "+&v Energy", id = 'armorenergy', effect = "energy", mineffect = 10, maxeffect = 20, itemtypes = ['armor'], type = 'onequip'},
enchcour = {name = "+&v Courage", id = 'costumecour', effect = "cour", mineffect = 10, maxeffect = 20, itemtypes = ['costume'], type = 'onequip'},
enchconf = {name = "+&v Confidence", id = 'costumeconf', effect = "conf", mineffect = 10, maxeffect = 20, itemtypes = ['costume'], type = 'onequip'},
enchwit = {name = "+&v Wit", id = 'costumewit', effect = "wit", mineffect = 10, maxeffect = 20, itemtypes = ['costume'], type = 'onequip'},
enchcharm = {name = "+&v Charm", id = 'costumecharm', effect = "charm", mineffect = 10, maxeffect = 20, itemtypes = ['costume'], type = 'onequip'},
enchbeauty = {name = "+&v Beauty", id = 'costumebeauty', effect = "beauty", mineffect = 5, maxeffect = 15, itemtypes = ['costume'], type = 'onequip'},
enchfear = {name = "+&v Fear per day", id = 'costumefear', effect = "fear", mineffect = 5, maxeffect = 8, itemtypes = ['costume'], type = 'onendday'},
enchfearaccess = {name = "+&v Fear per day", id = 'accessfear', effect = "fear", mineffect = 3, maxeffect = 6, itemtypes = ['accessory'], type = 'onendday'},
enchstress = {name = "-&v Stress per day", id = 'costumestress', effect = "stress", mineffect = 5, maxeffect = 8, itemtypes = ['costume'], type = 'onendday'},
enchobedmod = {name = "+&100v% Obedience", id = 'costumeobed', effect = "obedmod", mineffect = 0.15, maxeffect = 0.30, itemtypes = ['costume'], type = 'onequip'},
enchaccobedmod = {name = "+&100v% Obedience", id = 'accessobed', effect = "obedmod", mineffect = 0.05, maxeffect = 0.15, itemtypes = ['accessory'], type = 'onequip'},

}


#warning-ignore:unused_argument
func addrandomenchant(item, number = 1):
   var encharray = []
   var existingenchants = []
   var existingenchantsids = []
   if item.enchant != '': return
   for i in item.effects:
      existingenchants.append(i.effect)
      if i.has("id"):
         existingenchantsids.append(i.id)
   for i in enchantmentdict:
      if enchantmentdict.itemtypes.has(item.type) && !existingenchantsids.has(enchantmentdict.id):
         encharray.append(i)
   while number > 0 && encharray.size() > 0:
      number -= 1
      item.enchant = 'basic'
      var encharrayid = encharray[randi()%encharray.size()]
      var tempenchant = enchantmentdict[encharrayid]
      var enchant = {type = tempenchant.type, effect = tempenchant.effect, effectvalue = 0, descript = ""}
      encharray.erase(encharrayid)
      if tempenchant.has("mineffect") and tempenchant.has("maxeffect"):
         if tempenchant.maxeffect < 1:
            enchant.effectvalue = round(rand_range(tempenchant.mineffect, tempenchant.maxeffect)*100)/100
         else:
            enchant.effectvalue = round(rand_range(tempenchant.mineffect, tempenchant.maxeffect))
      elif tempenchant.has('effectvalue'):
         enchant.effectvalue = tempenchant.effectvalue
      enchant.descript = "" + tempenchant.name.replace('&100v', str(enchant.effectvalue*100)).replace("&v", str(enchant.effectvalue)) + ""
      
      item.effects += [enchant]

#warning-ignore:unused_argument
func addenchant(item):
   pass



 

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